Entries tagged as virtual world
Thursday, November 22. 2007
Wrong Forecast on Cyworld Vietnam
Hints: if you had a great idea, concept, prototype and even revenue model you would need a great team to turn it around.
Disclosure: the cool guy had left Cyworld Vietnam to start his own web service six months ago.
Wednesday, July 25. 2007
Why Vietnameses are So in Love with Swordsman Online MMOG
Looking into its unique context now. SMO game script based on famous Chinese novelist Jin Yong's fictions blended with the five elements philosophy. More than two decades ago, his fictions were Vietnamese kids' favourite books. Low living standard and closed culture made kids dream wandering the swordman life. In 2005 those adults could make their dream come true with SMO MMOG. Those late 20 and 30 something guys were eager to enter a sort of virtual world. Many players were first time MMOG users (estimated more than 60%). This is different from China scene, where 30 something people are more mature (higher living standard and accessed to outside world earlier), left MMOG playing to 15 - 25 year old gamers, who prefer international titles such as WoW, Legend of Mir II.
Furthermore, Swordsman Online is a 2D MMOG, so that office workers could play with low specs PC (easy penetration) and play many characters (roles) on the same PC at the same time. Now the life cycle of SMO is at downtrend, many hardcore gamers had tried some new titles but most players still stick with their dreams. Perhaps among those people many would play SMO as their only MMOG in the lifetime.
Hints: younger generation now like something more social, more human in social networks and virtual worlds. Player killing MMOG market segment is not as big as some game operators think.
Sunday, May 20. 2007
New Virtual World Cyworld Vietnam Should Watch
Friday, May 11. 2007
Can Shanda Win With Secondlife Clone
Shanda Interactive Entertainment, a leading Chinese online games operator, plans to launch a title similar to the ground-breaking US internet role-playing title Second Life, according to Chen Tianqiao, the group’s founder and chairman.
However, Mr Chen said the success of a game like Second Life depended on the rapid creation of a large “virtual community” of players, giving Shanda – which already boasts millions of players on its other MMORPGs and “casual” online games – a key advantage.
When Shanda Management still think Second Life is a game, it begins with the end failure. It is quite different from running MMORPGs with virtual world for creative minds. Gamers play pre-set tracks while Second Lifers build things from scratch.





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